Tile Home Set │ タイルホームセット
Features
-Fully optimized models and textures
-LOD's for every object
-VRChat ready prefabs
-Optimized textures, small file size
-All tiles are compatible with each other!
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IMPORTANT: VRChat is not required to use this tile pack.
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-Plank Set-
Texture Set
Corner
Doorway
Floor
Pillar
Roof (Ramshackle, Plank, Pristine)
Roof Filler
Stairs (Regular, Entry, Thin)
Straights (Regular, Broken, Ruined)
Windows (Regular, Shop)
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-Stone Set-
Texture Set
Corner (left, right)
Straight
Window
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-Log Set-
Texture Set
Corner
Doorway
Floor
Roof (1,2,3)
Straight
Window
Foundation Corner
Foundation Straight
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-Roads-
Texture Set
Road 90 Left
Road 90 Right
Road Pitch -3
Road Pitch -2
Road Pitch -1
Road Straight
Road Pitch 1
Road Pitch 2
Road Pitch 3
Road Pitch Straight -3
Road Pitch Straight -2
Road Pitch Straight -1
Road Pitch Straight 1
Road Pitch Straight 2
Road Pitch Straight 3
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-Furniture-
Carpet (1,2,3,4,5,6)
Wall Candle
Log Pile
Stick Railings
Store Sign
Door Pristine
Door Ramshackle
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-Examples-
House (1,2,3,4,5,6)
Terrain (new,old)
Scene
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-Installation & Use-
Installation:
1. Import VRCSDK into the Unity scene.
2. Import the "Modular Homes" unity package into the scene.
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Usage:
Every tile has a prefab in their respective folders.
Simply drop them into the scene. To make them snap to a grid, make sure the position is 0,0,0, and adjust position by 1 meter.
You can also move them on a grid by holding ctrl and using the arrows in the 3D view.
Due to VRChat's player collision, 2 meter tall tile sets do not work. To stack tiles, please adjust them 2.6 meters up.
.rar > .unitypackage > (.png, .fbx, .obj)